This means that either you'll have almost pointless bonuses during the whole game, or you'll have better bonuses in chapter 3.This is further worsened by the fact that unless you mod your game, you won't have more than 2 abilities with mutagen … On this page you can find a list of skills with a mutagen slot in The Witcher 2: Assassins of Kings.To mutate a skill with a mutagen, just press the key or enter the meditation menu and click on 'Character'.Next, choose the skill and press to see a list of available mutagens, then select the one you wish to apply and press .. You … I know of a couple, there are 2 chances to get a Succubus mutagen, one is a contract in Novigrad(noticeboard near Golden Sturgeon) the other is during the quest for Gremist the master Alchemist, the Doppler Mutagen you can obtain from Contract: Imp also in Novigrad but I'm unsure of which board it's posted, and … When I install one, I cant get the … Did the maker remove all the slots for mutagens? so madness mutagen would give +2 (+3, +4) armor, +10 (+15, +20) vitality, +1 (+1, +3) damage bonus on signs, +5 (+7, +10) adrenaline generation on hit, +3 (+4, +6) chance of critical effect on hit, +1-3 (+2 … '. if you really want greater mutagens than as mentioned the skill that gives 10% chance when creating potions is your best bet, but that would then mean putting two points in that skill which could have gone otherplaces, (one point is 2%). The Madness Mutagen is the best one, providing bonuses to armor, health, and damage. mutagen mod (cheat) - posted in The Witcher 2 Mod Requests: I'm looking for a mod that basically combines the effects of all other mutagens under the madness mutagen label. '. For The Witcher 2: Assassins of Kings on the PC, a GameFAQs message board topic titled 'Step-By-Step Guide to using Mutagens. There is a good chance of a drop from wraiths and harpies at the Old quarry in Chapter II, also the Endrega queen in Chapter I. Arguably the best way to find Madness Mutagens is the infinitely … Seems like there is no slots for mutagens with FCR. For The Witcher 2: Assassins of Kings on the PC, a GameFAQs message board topic titled 'Can I remove runes from armor? Skill Reset, Mutagen Reset mod - posted in The Witcher 2 General Discussion: know this is not the mod request section, and that's why I'm posting here! Page 1 of 2 - Combining Mods - posted in The Witcher 2 Mod Troubleshooting: Hello, I already posted this in the technical discussion but Im not sure if it fits there so I put it up here, too. I was wondering, is there Any Way to reset you skill … Mutagens as a whole are poorly made, since you can't take back any mutation you've made to an ability. Alright so, I've been playing with FCR 2.0 for a very long time and I never figured this out. This mutagen is the rarest in the game, and there is a good chance the player will not find any without extensive farming of loot from monsters. You could always just make a mod that lets you get mutagens more easily. Combat-heavy styles might want Power mutagens that increase damage, while mage styles might prefer the Concentration Mutagen which gives a bonus to sign damage. The drop rate for Greater mutagens is really really low. Other than that, depends on how you're playing. Are the mutagens … Theres a mod on the witcher nexus that makes the mysterious merchant sell mutagens for 500-800 each, I feel thats pretty balanced because it means you have to grind mobs some for orens, but its not completely punishing like the way farming for mutagens … I wanted to install three mods which unfortunately all use basic_scripts.dzip as base.
Each Ability placed in a slot near a mutagen of the same color increases that mutagen's bonus by 100%. So if all three Abilities in a set of slots match their nearby mutagen's color, the mutagen's bonus will be increased by 300%. If you're using a greater red mutagen, it's a 10% boost to attack. If you then place the 5/5 Synergy skill in your tree, that boost goes up half as much as it's base, which is another 5% (half of 10%), for all mutagens you have loaded. It's even better when you put that Greater Red mutagen alongside 3 Combat (red) skills.
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In The Witcher 2: Assassins of Kings, mutagens are powerful mutation-triggering agents and (with patch 1.3 installed) alchemy ingredients. They allow you to raise your abilities even further. Mutagens can be acquired in two ways: you can loot them from defeated enemy corpses or you can create them as random by-products of alchemy. To undergo mutation, enter meditation and then select the 'Character' option and find a skill with a mutagen slot. Mutations cannot be reversed; as such, it is strongly recommended that you never use lesser or basic mutagens, only greater ones. It is also recommended to have the Impregnation talent from the alchemy tree at level 2 before using any mutagens, because that skill does not affect mutagens which have already been applied.
Impregnation exploit with The Operator[edit edit source]
(For those not focusing on the alchemy tree) As of patch 1.1, it is possible to enjoy the Impregnation benefit without ultimately keeping the skill. One may put enough points in the alchemy tree to get Impregnation to level 2, then invest in other trees (not the alchemy tree) as much as possible to get Mutagen skills. In Chapter 3, before you meet The Operator during the quest From a Bygone Era, make sure you have all the mutagens applied already. Then accept his offer to reallocate your talents (using the mysterious artifact). In the immediate talent distribution screen, re-pick all the skills in trees except the alchemy tree. The improved mutagens will remain even though you no longer have Impregnation.
(as of patch 2.1) The effects of mutagens used remains even without selecting the skils. After accepting the offer to re-allocate skill points, you will notice that attributes are boosted even without selecting any skills. It is possible to utilise all 13 slots this way. It however resets back to normal once you save and reload.
Finding Greater Mutagens[edit edit source]
If you have seen a frustratingly low number of greater mutagen drops from slain enemies, you might try allocating some points into Side Effect. With 2 points in this alchemy tree skill there will be a 10% chance of mutagens being created as a byproduct of alchemy. Often multiple mutagens are created simultaneously from the same alchemical concoction. There are some alchemical concoctions that require only a few common ingredients, such as the Grapeshot bomb. You can create them one at a time, and they occasionally produce several greater mutagens in the same go. If you do not want to spend the points in that skill, you could do it early in the game to harvest mutagens, then use the impregnation exploit described above.
List of Mutagens[edit edit source]
Mutagen Slots Witcher 2 Geralt
Mutagens usually take one of three forms: lesser, basic and greater. Each of these forms raises Geralt's statistics by different amounts.
Image | Form | Name | Effect ( with Impregnation 1 / with Impregnation 2) |
---|---|---|---|
Lesser | Enhancement | Adrenaline generation on hitting foe +1% (+3% / +6%) | |
Basic | Enhancement | Adrenaline generation on hitting foe +3% (+5% / +8%) | |
Greater | Enhancement | Adrenaline generation on hitting foe +5% (+7% / +10%) | |
Lesser | Critical effects | Chance of all critical effects +1% (+2% / +4%) | |
Basic | Critical effects | Chance of all critical effects +2% (+3% / +5%) | |
Greater | Critical effects | Chance of all critical effects +3% (+4% / +6%) | |
Basic | Madness | Armor +2 (+3 / +4), Vitality +5 (+10 / +15), Damage bonus on Signs +1 (+2 / +3) | |
Lesser | Power | Sword damage +1 (+2 / +3 – 4) | |
Basic | Power | Sword damage +1 – 2 (+2 – 3 / +3 – 5) | |
Greater | Power | Sword damage +1 – 3 (+2 – 4 / +3 – 6) | |
Lesser | Strength | Armor +1 (+2 / +3) | |
Basic | Strength | Armor +2 (+3 / +4) | |
Greater | Strength | Armor +2 (+3 / +4), Vitality regeneration +1 | |
Lesser | Vitality | Vitality +2 (+7 / +12) | |
Basic | Vitality | Vitality +5 (+10 / +15) | |
Greater | Vitality | Vitality +10 (+15 / +20) | |
Basic | Concentration | Damage bonus on Signs +1 (+2 / +3) | |
Lesser | Range | Sign range Aard and Igni +2% (+4% / +6%) | |
Basic | Range | Sign range Aard and Igni +5% (+7% / +9%) |